Air Force Wargaming Center, Maxwell AFB, AL, 1991. — 238 p.
This thesis provides a foundation to build a new theater level computerized wargame for the Air Force Wargaming Center, Maxwell AFB, Alabama to replace the Theater War Exercise (TWX), also known as Agile. Given a recently developed land battle, this thesis' effort links US Air Force doctrine with a conceptual model’s framework and designs a new air battle module. The integration of both the air and land battles forms a new game, Saber.
Background.
Problem.
Study Constraints and Assumptions.
Objectives.
Scope.
Sequence of Presentation.
Literature Review.
Air Force Doctrine.
Fundamental Missions.
US Army Air Defense Artillery.
Integration of the DCA.
Command and Control.
Soviet Doctrine.
Theater Warfare Models.
Problems with Theater Models.
Building Wargames.
Mathematical Models.
Scenario.
General Scenario.
Detailed Scenario And Assumptions.
Missions.
Command and Control.
Model.
Land Battle.
The Environment.
Air Battle.
Detection of Ground Units.
Detection of Air Units.
Intelligence.
Overall Model Process.
Database and Entities.
Ground Units.
Air Defense Artillery and Missiles.
Bases in General.
Aircraft.
Missiles and Bombs.
Aircraft Packages.
Nuclear and Chemical Weapons.
Algorithms.
Forming Aircraft Packages and Base Operations.
Movement, Range, Refueling, & Path Determination.
Transportation.
Aircraft Beddown.
Airborne and Air Assault Operations.
Detection.
HIMAD Batteries.
SHORAD.
Air-to-Air Combat.
Strike Missions.
Nuclear Effects.
Chemical Effects.
Close Air Support.
Satellites.
Reconnaissance.
Ground Battle Formulas.
User Interfaces.
Input.
Output.
Recommendations.
Conclusions.
Appendix A. Search.
Appendix B. Ground-to-Air Combat.
Appendix C. Air-to-Air Combat.
Appendix D. Air-to-Ground Attack using Circular Error of Probability (CEP).